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2003-09-25: LM Renders from Araenae

 
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Dosman!



Joined: 04 Dec 2002
Posts: 290
Location: Northeast US

PostPosted: Thu Sep 25, 2003 7:38 am    Post subject: 2003-09-25: LM Renders from Araenae Reply with quote

Two, very well done, examples of what Poser can do to create living mannequins. Take a look at them, then submit ideas for new pieces.
https://freezemodeling.com/cgi-bin/pages.pl?Page=092503
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t_smitts
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PostPosted: Thu Sep 25, 2003 12:41 pm    Post subject: Reply with quote

Very nice. How much is this program?
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KingJeremy
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PostPosted: Thu Sep 25, 2003 3:27 pm    Post subject: Reply with quote

Ara,

Great work. I'm not usually big on rendered stuff but I have to say that that is some fantastic work you've done. I would definitely like to see more.

KingJeremy
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araenae



Joined: 10 Dec 2002
Posts: 119
Location: Bogotá, Colombia

PostPosted: Thu Sep 25, 2003 5:47 pm    Post subject: Reply with quote

Thanks KJ!, I´ll try to make some more, it takes a little time to achieve the poses, but let's see how it unfolds in the next renders coming soon Wink

To t_smitts: I use Poser4 wich is a previous version, sometimes I use photoshop 7 to arrange renders, but I'm not sure If I used on these ones.
Latest version of poser, '5' costs about $250, but there's a new version based on 4 called PoserArtist, I'm not sure about the difference between one and the other, but this one costs about $150, you could get some info on http://www.curiouslabs.com
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edtor



Joined: 08 Jan 2003
Posts: 8
Location: East Coast

PostPosted: Sat Sep 27, 2003 1:34 pm    Post subject: More living mankin renders w/t poser Reply with quote

HEY I POSTED SOME ADDTIONAL RENDERS AT
http://groups.yahoo.com/group/livingmannequins/files/Poser%20%20living%20mannequins/
IF YOU HAVE ANY REQUESTS LET ME KNOW.
EDTOR
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PostPosted: Sat Oct 11, 2003 5:31 pm    Post subject: Reply with quote

Wait a sec. These are just Poser chicks (looks like some of the Japanese P4 morph/V/V2 morph characters) on squashed cylinders.

I'm not saying these are a bad start or anything, Ara... I don't know how much work you've had with the program yet... but this is Poser 101 out of the box, here. Import a background pic, like a shop scene. Tweak the lighting, and touchup the ambient model color or postwork in Photoshop to get a nice sheen on the model. These don't even have mesh touchups, man... look at the iffy bend of the arm on the light grey BG one.

The Poser models are static to start with.... making them 'living mannequins' by placing them in a model pose on a pedestal and keeping their expression at the default blank is like placing an uncolored b/w picture in front of someone and saying it's a statue. It's good, but it's just the tip of the iceberg.
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Blkwdo



Joined: 04 Dec 2002
Posts: 11

PostPosted: Sat Oct 11, 2003 7:50 pm    Post subject: To "Guest" Reply with quote

I feel the need to ask...who are you to criticize? Making inflamatory accusations, especially without having the guts to sign in and say it. Have you been giving your attempts to the community? At least Aranea is trying. I have been following his work for some time and I think it's damn good. Poser or not.

Keep it up Aranea, especially your chin. Cool
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freezefan6



Joined: 08 Oct 2003
Posts: 101

PostPosted: Sat Oct 11, 2003 8:57 pm    Post subject: Reply with quote

I like it. This kind of work could offer new ideas for poses. It's very cool.
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PostPosted: Sat Oct 11, 2003 9:02 pm    Post subject: Reply with quote

First off, I'm not a member or even a regular purveyor of this forum, so I don't see the point of registering and creating a nick to sign in. I was pointed here by someone who suggested that there was some Poser work here.

Second, yes, I have given my attempts to a few different communities, so just because I choose not to become a member of this site doesn't mean I haven't offered anything anywhere on the net. And even if I haven't, inflammatory accusations? Get a thicker skin.

What I gave was constructive artistic criticism, not just squeal wow because it was a mannequin-form render. I also didn't plain out say "It sucks" and leave it at that. You see my last line? "It's good, but it's just the tip of the iceberg." I also gave suggestions at how, IMHO, it could look more refined, less stock (out of the box) and more dramatic. Did I phrase them delicately? Sorry, no, I didn't.

But if you put something up on a 3D site where people are actually giving constructive criticism, my comments are gonna look downright saintly by comparison. You want niceness? Fine.

Areanae: Okay, let me be a little more expansive for the good folks at home. The scene does have pretty good composition. Your center of focus doesn't quite fit in the artistic rule of thirds, but I'm gathering that wasn't the primary focus of the piece. You could probably get a bit more dramatic feel, if you'd like to expand on your art, by importing a background picture in the File-Import pulldown, and perhaps by using a light set with a more expansive shadow map so that there isn't such a delinieated look. The lack of background, lightly shadowed lighting, and sense of non-movement from the model (yes, I know that last is on purpose) all and all add up to a fairly flat render that looks almost stock, since so many people sell model poses essentially like what you've worked on.

Don't let me dissuade you or anything... you're touching on the tip of the iceberg, and the model you've chosen for this render is a good one. All in all, it's a very good attempt, and I encourage you to do more!

There, are we happy now, Blkwdo? Rolling Eyes
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Blkwdo



Joined: 04 Dec 2002
Posts: 11

PostPosted: Mon Oct 13, 2003 6:18 pm    Post subject: Reply with quote

My apologies, I didn't know you were an offical, professional 'anonymous' art critic.

My bad, now I'm in my place and growing a thicker skin... Laughing
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araenae



Joined: 10 Dec 2002
Posts: 119
Location: Bogotá, Colombia

PostPosted: Tue Oct 14, 2003 11:56 am    Post subject: Reply with quote

Well I must state some issues about my renders...

1- NO, it's not 'right out of the box', actually took me about 2-3 months, since I discovered Poser and that image.

2- I've created that pose, it's not a pre-defined one.

3- I've tweaked cameras, lightnings and props in Poser, that's all, rest of the hard work was made on photoshop7 (in wich I could say I'm good, cuz that's what I work on my paid job).

4- If you're a 3D artist, you must probably know poser is not a '3D graphics program', it's just a 3D renderer with some editing features, wich make pretty difficult to modify/create new models from scratch, at least if you don't have another 3D program like 3D studio / Maya. Given the setting that I work on a athlon 850 Mhz, 128 RAM and NO graphics card, it's all I can do, unfortunately my PC can't stand a full working 3D graphics program.

5-I know there's a lot of stuff it can be done, I just need some practice and knowledge of Poser, but that's as you say, it's just the tip of the iceberg.

Thanks for the feedback anyway, I've been kinda busy this days, but as soon as I get some free time, I'll start to post more works Smile
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PostPosted: Fri Oct 17, 2003 9:14 am    Post subject: Reply with quote

Whoa, whoa. Now I see why people at these sites seem to prefer mute acceptance rather than actual criticism. Maybe I'd better clarify:

1, 2 & 3: I didn't say anything about the length of time you needed to create the pieces, or that you'd used stock poses. I said that the elements of the picture, without a BG, with delineated lighting, etc., made it look stock. I have no doubt that you actually made the pose (along with the elements of the scene) yourself, Ara. However, it's a modelesque (obviously) pose, and since 'model pose' packages are readily available all over hell and creation, yes, it does tend to look like the ones in about ten different packages I've seen... That's as much due to synchronicity as anything else.

4: Actually, Poser is a 3-D graphics program (a 3-D character and scene creation suite, actually), although like yourself, most people don't think of it as anything beyond just a '3-D renderer with some editing features'. The reason most people think otherwise is because version 2-4.03 is more simplified and insular-focused on editing and positioning people, clothing, lights and props. No, it doesn't require learning about Splines, NURBS, patches, or booleans that standard 3-D suites like Rhino, Maya, Lightwave or 3DS-Max do. But it not only exports and imports from most of those programs, but it also allows for magnets, morph target creation, and waves (and in P5, it has separate face, cloth and hair creation utilities). With time and practice, the language used in CR2's, PP2's and even PZ3 files can be learned and tweaked. But if it were just a 3-D renderer, it wouldn't even allow for the morph dials (or addition of dials) to change the faces and body styles of the characters/props. You'd have to open them 'as-is'. But that's semantics.

5: That was my whole point, and I'm sorry it got lost in the shuffle. The pics might look a little on the bland side to me (understand that I see 3D work daily that makes me feel woefully inferior... and I've been working with Poser on and off since version 2), but they are a long way from bad, and once you get more familiar with it, I think you'll be doing some really good pics, if you keep at it. This is a good start.
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araenae



Joined: 10 Dec 2002
Posts: 119
Location: Bogotá, Colombia

PostPosted: Fri Oct 17, 2003 9:28 am    Post subject: Reply with quote

hey, I actually appreciate criticism, believe me, I know Poser have a lot of cool tools to tweak and edit models and objects, and I'm aware I haven't explored more than 10-15% of the potential of that program, but most of my progress on poser cannot be seen on that renders because I spent hours making 'fembot skin' textures in PS7 with a little help from UVmapper, maybe some of you want to see 'em?
Quote:

Thanks for the feedback


I hope I haven't sounded lil' harsh with you, I really appreciate feedback
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freezefan6



Joined: 08 Oct 2003
Posts: 101

PostPosted: Fri Oct 17, 2003 12:34 pm    Post subject: Reply with quote

[quote="Anonymous"]Whoa, whoa. Now I see why people at these sites seem to prefer mute acceptance rather than actual criticism.

Yes that is our goal. Now you are getting it.
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